Packaging Your Game
In Windows, the Power IK Unreal plugin registers a .dll (POWERIK.dll) with Unreal’s build system that is automatically copied into the build folder when packaging Win64 builds. This .dll must be distributed with the final .exe.
You should not have to manage this yourself, just be aware that it is required.
As of v1.46, the Power IK binary distribution comes with precompiled static libaries for packaging Linux builds with Unreal.
Linux builds will statically compile Power IK into your executable. Dynamic linking is not provided for Linux.
Power IK is available for all major platforms. Please contact us if you would like to license Power IK for consoles or other platforms.